Retired 2nd Officer Wayne McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 64 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)111783
Mercurial, Insolent, Worldly
 
Skills
Admin 0
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Investigate 1
Language 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/Belief) 1
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Scout Explorer 01
Scholar Field Researcher 02
Drifter Wanderer 01
Merchant Merchant Marine 2nd Officer45
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Antonette Fernandez Rival 1 0 5 2 Swanfeh (F/64)
Elhija Ally 3 0 0 1 Ael Yael (M/34)
Elhija is found or reported dead.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 Wayne McNab is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 22 Became a Scout (Explorer).
2 24 Psychologically damaged by Wayne McNab's time in the scouts.
3 24 Became a Scholar (Field Researcher).
3 28 A rival researcher blackens Wayne McNab's name or steals Wayne McNab's research. Gain a Rival.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Physician (Scholar).
4 28 Continued as Scholar (Field Researcher).
4 31 An expedition or voyage goes wrong, leaving Wayne McNab stranded in the wilderness.
5 31 Failed to qualify for Artist (Entertainer).
5 31 Became a Drifter (Wanderer).
5 33 Betrayed by a friend. One of Wayne McNab's Contacts or Allies betrays Wayne McNab, ending Wayne McNab's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Failed to qualify for Broker (Merchant).
6 33 Submitted to the draft.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 A new romantic starts. Gain an Ally.
6 37 Forced to continue current assignment.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 38 A good deal ensures Wayne McNab is living the high life for a few years.
8 41 Continued as Merchant (Merchant Marine).
8 43 Risk Wayne McNab's fortune on a possibility lucrative deal and win.
8 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 45 Continued as Merchant (Merchant Marine).
9 46 Moved to a new world.
9 49 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 49 Continued as Merchant (Merchant Marine).
10 51 Good fortune
10 53 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 53 Voluntarily left Merchant Marine
11 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 56 Wayne McNab is sent to a new community or parish to preach The Word among the poor.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Believer (Mainstream Believer).
12 60 Wayne McNab accepted an offer of inducements to betray Wayne McNab's faith. Gain 690,000 in cash.
12 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 61 Aging Crisis. Owe 30,000 for medical bills.
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