Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Wilbert Fullmore's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Wilbert Fullmore don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Wilbert Fullmore do not know what happened to Wilbert Fullmore. There is a gap in Wilbert Fullmore's memory. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Wilbert Fullmore's Contacts or Allies betrays Wilbert Fullmore, ending Wilbert Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
On the front lines of a planetary assault and occupation. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
38 |
A mission goes wrong; Wilbert Fullmore and several others are captured and mistreated by the enemy. Gain Wilbert Fullmore's jailer as an Enemy. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Scout (Surveyor) rank 2. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
49 |
Wilbert Fullmore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbert Fullmore fail to help. Gain an Enemy. |
9 |
49 |
Wilbert Fullmore's ship is damaged, and Wilbert Fullmore have to hitch-hike Wilbert Fullmore's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Make an unexpected connection outside Wilbert Fullmore's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Embroiled in legal trouble. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Voluntarily left Merchant Marine |
13 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
63 |
Wilbert Fullmore is sent to a new community or parish to preach The Word among the poor. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |