Retired Combat Leader Willis Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 64 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 6 (0)1117B6
Likes people, Exasperated, Inflexible
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 2
Medic 0
Melee (Striking) 1
Melee (Unarmed) 1
Navigation 1
Persuade 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Army Army Support Private01
Navy Engineer/Gunner Able Spacehand13
Drifter Scavenger 01
Believer Holy Warrior Combat Leader24
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Cary Learmonth Enemy 0 4 0 3 Traltar (M/15)
Cary Learmonth is diminished in both power and influence.
Kitty Richards Enemy 0 4 1 0 Dynchia (F/28)
Urban Coghill Contact 2 2 0 0 Tezcat (M/21)
Urban Coghill is found or reported dead.
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Became a Drifter (Barbarian).
1 19 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Drifter (Barbarian).
2 24 Betrayed by a friend. One of Willis Coleman's Contacts or Allies betrays Willis Coleman, ending Willis Coleman's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Army (Army Support) with the new title Private.
3 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 25 Gain rebels as Enemy
4 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 27 Vessel participates in a diplomatic mission.
4 27 Gain a contact.
4 29 Attempt at commissioned failed.
4 29 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 29 Attempted to change assignments.
5 29 Failed to qualify for Flight (Navy).
5 29 Continued as Navy (Engineer/Gunner).
5 31 Vessel participates in a notable military engagement.
6 33 Attempted to change assignments.
6 33 Failed to qualify for Flight (Navy).
6 33 Continued as Navy (Engineer/Gunner).
6 35 Willis Coleman is blamed for an accident that causes the death of several crew members. Willis Coleman's guilt drives Willis Coleman to excel.
7 35 Failed to qualify for Merchant Marine (Merchant).
7 35 Switched to Drifter (Scavenger).
7 38 Lightly injured, no permanent damage. Fully recovered.
8 38 Became a Believer (Holy Warrior) with the new title Hopeful.
8 41 Someone more charismatic but less devout than Willis Coleman has become Willis Coleman's superior.
8 42 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 42 Continued as Believer (Holy Warrior).
9 45 Willis Coleman faith is shaken.
10 46 Continued as Believer (Holy Warrior).
10 50 Willis Coleman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Willis Coleman's faith.
10 50 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Believer (Holy Warrior).
11 54 A notable academic consults with Willis Coleman about a publication or documentary he is working on. Gain a Contact in academia.
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired.
12 55 Nearly killed. Owe 15,000 for medical bills.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 60,000 for medical bills.
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