Retired Petty Officer, 2nd class Wilmer Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 64 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 4 (-1) 1 (-2)131641
Morbid, Rejects Change, Isolated
 
Skills
Admin 0
Athletics (Strength) 1
Carouse 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 0
Mechanic 2
Medic 0
Pilot (Spacecraft) 1
Stealth 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Engineer/Gunner Petty Officer, 2nd class35
Drifter Wanderer 01
Drifter Scavenger 01
Agent Law Enforcement Rookie01
Believer Mainstream Believer Lay Person01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Carleton Terry Enemy 0 2 0 4 Ne Kraeda ren Kelva (M/16)
Joe Toll Rival 1 2 2 5 Happrhani (M/12)
Joe Toll gained power at the expense of a third party who now blames the character.
Gwendolyn Bent Ally 2 1 0 1 Kargol (F/37)
Gwendolyn Bent was ruined by misfortune caused by the character.
Irwin Oliver Ally 2 0 0 1 Ne Kraeda ren Kelva (M/67)
Carrie Freeman Enemy 0 4 2 6 Ne Kraeda ren Kelva (M/26)
Carrie Freeman gains in influence.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Vessel participates in a diplomatic mission.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 26 Wilmer Dean foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Advanced training in a specialist field.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Moved to a new world.
4 34 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Engineer/Gunner).
5 36 Vessel participates in a notable military engagement.
5 38 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Flight (Navy).
6 38 Continued as Navy (Engineer/Gunner).
6 41 Wilmer Dean is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7 41 Became a Drifter (Wanderer).
7 43 Suffer from a life-threatening illness.
8 43 Failed to qualify for Merchant Marine (Merchant).
8 43 Switched to Drifter (Scavenger).
8 45 Wilmer Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Failed to qualify for Performer (Entertainer).
9 45 Submitted to the draft.
9 45 Became a Agent (Law Enforcement) with the new title Rookie.
9 48 Hard times caused by a lack of interstellar trade costs Wilmer Dean's job.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 51 Wilmer Dean retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Forced to muster out.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired.
11 56 Moved to a new world.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 10,000 for medical bills.
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