Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Worth Powell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Worth Powell's Contacts or Allies betrays Worth Powell, ending Worth Powell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Worth Powell's Contacts or Allies betrays Worth Powell, ending Worth Powell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Worth Powell faith is shaken. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Worth Powell is chosen to represent Worth Powell's faith in a vid show or other highly public forum. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Worth Powell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Opponents of Worth Powell's belief system ambush Worth Powell. |
8 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Failed to qualify for Performer (Entertainer). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
47 |
Established a network of contacts. Gain 3 contacts. |
9 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
47 |
Continued as Agent (Law Enforcement). |
10 |
48 |
Go undercover to investigate an enemy. |
10 |
50 |
Worth Powell is rewarded for Worth Powell's diligence or cunning. |
10 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
51 |
Continued as Agent (Law Enforcement). |
11 |
54 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
54 |
Failed to qualify for Surveyor (Scout). |
12 |
54 |
Switched to Drifter (Barbarian). |
12 |
55 |
Attempted a risky adventure and was injured. |
12 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
58 |
Voluntarily left Barbarian |
13 |
58 |
Failed to qualify for Merchant Marine (Merchant). |
13 |
58 |
Returned to Drifter (Wanderer). |
13 |
60 |
Betrayed by a friend. One of Worth Powell's Contacts or Allies betrays Worth Powell, ending Worth Powell's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Became a Prisoner (Inmate). |
14 |
64 |
Disgraced. Word of Worth Powell's criminal past reaches Worth Powell's homeworld. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |