Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Physician (Scholar). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
29 |
Find valuable salvage. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
33 |
Suffer from a life-threatening illness. |
4 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
35 |
Worth Robinson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Continued as Believer (Mainstream Believer). |
5 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Failed to qualify for Explorer (Scout). |
6 |
41 |
Switched to Drifter (Scavenger). |
6 |
45 |
Worth Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
45 |
Retired at age 45. |
7 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
47 |
Worth Robinson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
47 |
Retired. |
8 |
50 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Good fortune. |
10 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
58 |
Moved to a new world. |
11 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |