Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Adrian Cheyne's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Adrian Cheyne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Adrian Cheyne's work ends up coming home with Adrian Cheyne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Adrian Cheyne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Switched to Merchant (Broker). |
9 |
47 |
A good deal ensures Adrian Cheyne is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Broker) rank 2. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
62 |
Given advanced training in a specialist field |
12 |
62 |
Forced to continue current assignment. |
12 |
62 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |