Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Aeonkorr botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Psychologically damaged by Aeonkorr's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Aeonkorr survey an alien world. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Aeonkorr's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Aeonkorr's time in the scouts. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Aeonkorr's Contacts or Allies betrays Aeonkorr, ending Aeonkorr's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Aeonkorr learn something Aeonkorr should not have – a corporate secret, a political scandal – which Aeonkorr can profit from illegally. |
8 |
45 |
Gain a criminal contact. |
8 |
47 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
50 |
Aeonkorr learn something Aeonkorr should not have – a corporate secret, a political scandal – which Aeonkorr can profit from illegally. |
9 |
50 |
Gain a criminal contact. |
9 |
51 |
Promoted to Citizen (Corporate) rank 3. |
10 |
51 |
Voluntarily left Corporate |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Entered Merchant Academy with the Business curriculum. |
11 |
54 |
Made lifelong friends. Gain 3 Allies. |
11 |
56 |
Dropped out of the merchant academy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Aeonkorr's Contacts or Allies betrays Aeonkorr, ending Aeonkorr's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Aeonkorr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
62 |
Someone more charismatic but less devout than Aeonkorr has become Aeonkorr's superior. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |