Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Colonist (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Attacked by enemies that Alec Peaton easily defeat. |
2 |
27 |
Gain Enemy if Alec Peaton don't already have one. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Alec Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
34 |
Became a Rogue (Thief). |
4 |
35 |
A crime lord considers Alec Peaton his protégé. |
4 |
38 |
Promoted to Rogue (Thief) rank 1. |
5 |
38 |
Continued as Rogue (Thief). |
5 |
41 |
Victim of a crime |
5 |
42 |
Promoted to Rogue (Thief) rank 2. |
6 |
42 |
Continued as Rogue (Thief). |
6 |
43 |
Alec Peaton spend months in the dangerous criminal underworld. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Failed to qualify for Field Researcher (Scholar). |
7 |
46 |
Submitted to the draft. |
7 |
46 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
50 |
A mission goes wrong and Alec Peaton is stranded behind enemy lines. Ejected from the service. |
7 |
50 |
Attempt at commissioned failed. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Scout (Explorer). |
8 |
53 |
Alec Peaton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
54 |
Continued as Scout (Explorer). |
9 |
56 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Continued as Scout (Explorer). |
10 |
59 |
Alec Peaton have no idea what happened to Alec Peaton – they found Alec Peaton's ship drifting on the fringes of friendly space. |
10 |
62 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |