Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Alfred Smith gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Alfred Smith's life into chaos, forcing Alfred Smith to leave the planet. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Alfred Smith's Contacts or Allies betrays Alfred Smith, ending Alfred Smith's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Switched to Drifter (Barbarian). |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Alfred Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |