Retired Craftsman Allan Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 13 (2) 3 (-1)111AD3
Bright eyes
 
Skills
Admin 1
Advocate 1
Art (Creative/Visual Media) 1
Broker 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Power) 1
Explosives 1
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 0
Profession (Sports/Atmosphere Surfing) 1
Science (Life Sciences) 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Drifter Wanderer 03
Merchant Merchant Marine 4th Officer24
 
Name Type Affinity Enmity Power Influence Species
Elder Bates Rival 2 0 0 0 Darrian, Imperium (M/29)
Merton Pierce Ally 5 0 3 1 Solomani, Imperium (M/89)
Kyaaiatea Iiyi Rival 2 2 2 0 Aslan (M/19)
Kyaaiatea Iiyi is in desperate trouble and could use the character’s help.
Rachael Alexander Contact 2 1 3 0 Solomani, Imperium (F/44)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Allan Nevil is rewarded for Allan Nevil's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Allan Nevil learn something Allan Nevil should not have – a corporate secret, a political scandal – which Allan Nevil can profit from illegally.
3 26 Continued as Citizen (Worker).
3 29 Political upheaval strikes Allan Nevil's homeworld, and Allan Nevil is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Allan Nevil's business expands, Allan Nevil's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 38 Spent time maintaining and using heavy vehicles.
5 38 Forced to continue current assignment.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 40 A revolution, attack or other unusual event throws Allan Nevil's life into chaos, forcing Allan Nevil to leave the planet.
7 40 Became a Drifter (Wanderer).
7 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Continued as Drifter (Wanderer).
8 48 A new romantic starts. Gain an Ally.
9 48 Continued as Drifter (Wanderer).
9 49 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 49 Failed to qualify for Merchant Marine (Merchant).
10 49 Submitted to the draft.
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 53 Continued as Merchant (Merchant Marine).
11 57 Good fortune
11 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 60 Make an unexpected connection outside Allan Nevil's normal circles. Gain a Contact.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Merchant (Merchant Marine).
13 64 A good deal ensures Allan Nevil is living the high life for a few years.
13 65 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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