Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Arch Brown's Contacts or Allies betrays Arch Brown, ending Arch Brown's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Arch Brown is rewarded for Arch Brown's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Arch Brown learn something Arch Brown should not have – a corporate secret, a political scandal – which Arch Brown can profit from illegally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Prisoner (Inmate). |
7 |
41 |
Offended a prison gang Arch Brown tried to join. Gain an Enemy. |
8 |
44 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
Accused of assaulting a prison guard. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Switched to Prisoner (Thug) with previous rank. |
10 |
56 |
Parole hearing. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Prisoner (Thug). |
11 |
57 |
Disgraced. Word of Arch Brown's criminal past reaches Arch Brown's homeworld. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Prisoner (Thug). |
12 |
61 |
Defeated a prison gang. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |