Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Archie Douglas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archie Douglas fail to help. Gain an Enemy. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Archie Douglas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archie Douglas fail to help. Gain an Enemy. |
5 |
35 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Archie Douglas's ship is damaged, and Archie Douglas have to hitch-hike Archie Douglas's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Archie Douglas aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
56 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
57 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Archie Douglas is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Someone more charismatic but less devout than Archie Douglas has become Archie Douglas's superior. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |