Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Arley Bethune do not know what happened to Arley Bethune. There is a gap in Arley Bethune's memory. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Arley Bethune's Contacts or Allies betrays Arley Bethune, ending Arley Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Arley Bethune's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |