Retired Senior Scout Arthur Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 65 M 1 (-2) 1 (-2) 5 (-1) 7 (0) 4 (-1) 5 (-1)115745
Always Hungry
 
Skills
Deception 0
Drive 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Streetwise 2
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Scout Explorer Scout22
Scout Surveyor Senior Scout32
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Arlie Morales Enemy 0 2 3 0 Ne Kraeda ren Kelva (F/32)
Ezra Sullivan Contact 1 2 3 1 Swanfeh (M/34)
Ezra Sullivan is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Attacked by enemies and injured.
1 20 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
1 20 Gain Enemy if Arthur Freeman don't already have one.
1 22 Forced to continue current assignment.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies that Arthur Freeman easily defeat.
2 25 Gain Enemy if Arthur Freeman don't already have one.
3 26 Continued as Drifter (Wanderer).
3 30 Spend time with an alien race. Gain a contact.
4 30 Continued as Drifter (Wanderer).
4 34 Find valuable salvage.
4 34 Forced to muster out.
5 34 Became a Scout (Explorer).
5 38 Perform an exemplary service for the scouts.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 42 Spend several years jumping from world to world in Arthur Freeman's scout ship.
6 42 Promoted to Scout (Explorer) rank 2.
7 42 Attempted to change assignments.
7 42 Switched to Scout (Surveyor) with previous rank.
7 44 Arthur Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Freeman fail to help. Gain an Enemy.
7 44 Arthur Freeman have no idea what happened to Arthur Freeman – they found Arthur Freeman's ship drifting on the fringes of friendly space.
8 46 Aging Crisis. Owe 20,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Scout (Surveyor).
8 48 Arthur Freeman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
8 50 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
9 50 Retired.
9 51 Injured. Fully recovered. Owe 5,000 for medical bills.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 56 Gained a contact.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 60 Betrayal. Convert an Ally into a Rival or Enemy.
12 62 Aging Crisis. Owe 50,000 for medical bills.
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