Retired Lance Corporal Asa Lette  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 2 (-2)8 (0)111672
Volatile, Involved, Considerate
 
Skills
Admin 1
Athletics (Endurance) 1
Broker 1
Drive (Mole) 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Language 0
Melee 0
Persuade 1
Recon 2
Science (Life Sciences/Psionicology) 1
Seafarer (Sail) 0
Steward 1
Streetwise 1
Survival 0
Telekinesis 0
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Scout Courier 01
Agent Law Enforcement Rookie02
Believer Holy Warrior Hopeful01
Merchant Broker 26
Psion Psi-Warrrior Psi-Soldier01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Elsa Ross Rival 1 0 5 2 Darmine (F/87)
Forrest Taylor Rival 2 2 0 1 Ziadd (M/59)
Forrest Taylor is in prison or otherwise trapped somewhere.
Tillie Burke Rival 2 1 3 0 Darmine (F/24)
Magu Agi Enemy 0 1 0 1 Vilani, Imperium (M/66)
Magu Agi is out of contact doing something interesting but not suspicious.
Electa Arnold Contact 1 2 4 2 Darmine (F/53)
An incident occured.
Randolph McKenzie Rival 2 0 1 1 Darmine (M/20)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Study Seafarer (Sail) as a hobby.
1 22 Graduated. Gain an rival who is upset that Asa Lette left the community.
2 22 Became a Army (Infantry) with the new title Private.
2 24 Surrounded and outnumbered by the enemy, Asa Lette hold out until relief arrives.
2 26 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Infantry).
3 27 Asa Lette is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 27 Became a Scout (Courier).
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Failed to qualify for Infantry (Army).
5 29 Submitted to the draft.
5 29 Became a Agent (Law Enforcement) with the new title Rookie.
5 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 33 Continued as Agent (Law Enforcement).
6 34 Refused a deal with criminal or other figure under investigation. Gain an Enemy
7 34 Became a Believer (Holy Warrior) with the new title Hopeful.
7 37 Opponents of Asa Lette's belief system ambush Asa Lette.
7 37 Severely injured. Fully recovered. Owe 15,000 for medical bills.
8 37 Became a Merchant (Broker).
8 40 Make an unexpected connection outside Asa Lette's normal circles. Gain a Contact.
9 41 Continued as Merchant (Broker).
10 45 Continued as Merchant (Broker).
10 46 Embroiled in legal trouble.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Merchant (Broker).
11 52 A good deal ensures Asa Lette is living the high life for a few years.
11 53 Promoted to Merchant (Broker) rank 1.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 53 Continued as Merchant (Broker).
12 54 Given advanced training in a specialist field
12 57 Promoted to Merchant (Broker) rank 2.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Continued as Merchant (Broker).
13 59 Bankrupted by a rival. Gain the other trader as a Rival.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 59 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
14 62 Gift causes a former ally to turn on Asa Lette and betray Asa Lette. One Ally or Contact becomes an Enemy.
15 62 Aging Crisis. Owe 60,000 for medical bills.
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