Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Brown Hawkins have no idea what happened to Brown Hawkins – they found Brown Hawkins's ship drifting on the fringes of friendly space. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Brown Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
27 |
Brown Hawkins do not know what happened to Brown Hawkins. There is a gap in Brown Hawkins's memory. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Brown Hawkins is sent to a new community or parish to preach The Word among the poor. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Brown Hawkins faith enjoys an explosion of popularity largely thanks to Brown Hawkins's efforts. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Brown Hawkins is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Brown Hawkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |