Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Burl Hutchinson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Burl Hutchinson is sent to a new community or parish to preach The Word among the poor. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Burl Hutchinson is chosen to represent Burl Hutchinson's faith in a vid show or other highly public forum. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Burl Hutchinson refused an offer of inducements to betray Burl Hutchinson's faith. Gain 2 enemies. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Burl Hutchinson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Corporate Agent (Agent). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
Burl Hutchinson is chosen to represent Burl Hutchinson's faith in a vid show or other highly public forum. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Scholar (Scientist). |
10 |
51 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
52 |
Voluntarily left Scientist |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
55 |
Attempted a risky adventure and was wildly successful. |
12 |
56 |
Voluntarily left Scavenger |
12 |
56 |
Failed to qualify for Free Trader (Merchant). |
12 |
56 |
Returned to Drifter (Wanderer). |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
60 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
13 |
61 |
Given advanced training in a specialist field |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Retired at age 64. |