Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rewarded for a successful mission. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Carey Meyer's scout ship. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Carey Meyer's ship is ambushed by enemy vessels. Carey Meyer successfully ran to the jump point. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Carey Meyer survey an alien world. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Carey Meyer have no idea what happened to Carey Meyer – they found Carey Meyer's ship drifting on the fringes of friendly space. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |