Retired Craftsman Cary Uleaven  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 9 (1)111A99
Drooping eyelids, Logical, Inconsiderate
 
Skills
Carouse 0
Deception 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer (Airship) 1
Mechanic 1
Medic 0
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Biologicals) 1
Profession (Worker/Civil Engineering) 1
Profession (Hostile Environment/Contaminent) 2
Profession (Freeloader/Scrounging) 1
Science (Social Sciences) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman56
Scout Explorer Scout12
Merchant Free Trader 01
Drifter Wanderer 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Squire Thomas Contact 1 1 0 1 Humaniti (M/61)
Squire Thomas has life-changing event that creates new responsibilities.
Pinkie Nagle Contact 2 1 1 3 Darmine (F/41)
Pat Raycraft Enemy 0 4 4 1 Humaniti (M/83)
Dulcie Keating Enemy 0 4 2 0 Happrhani (F/78)
Dulcie Keating’s relationships have begun to affect the character.
Meda Robson Ally 2 0 5 1 Humaniti (F/34)
Tom Treadway Rival 2 3 3 3 Humaniti (M/72)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Cary Uleaven's business expands, Cary Uleaven's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 27 Cary Uleaven is rewarded for Cary Uleaven's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 31 Cary Uleaven gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Continued as Citizen (Worker).
5 36 Cary Uleaven rise to a position of power in Cary Uleaven's colony or corporation.
5 38 Promoted to Citizen (Worker) rank 5.
6 38 Continued as Citizen (Worker).
6 42 Cary Uleaven's business expands, Cary Uleaven's corporation grows, or the colony thrives.
6 42 Forced to muster out.
7 42 Became a Scout (Explorer).
7 45 Cary Uleaven spend a great deal of time on the fringes of Charted Space.
7 45 Cary Uleaven's ship is damaged, and Cary Uleaven have to hitch-hike Cary Uleaven's way back across the stars to the nearest scout base.
7 45 Gain 2 Contacts. Gain 2 Enemies.
7 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 46 Continued as Scout (Explorer).
8 50 Severely injured. Owe 7,500 for medical bills.
9 50 Became a Merchant (Free Trader).
9 52 A series of bad deals and decisions force Cary Uleaven into bankruptcy. Cary Uleaven salvages what Cary Uleaven can.
10 52 Became a Drifter (Wanderer).
10 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 50,000 for medical bills.
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