Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Cary Uleaven's business expands, Cary Uleaven's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Cary Uleaven is rewarded for Cary Uleaven's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Cary Uleaven gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Cary Uleaven rise to a position of power in Cary Uleaven's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 5. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Cary Uleaven's business expands, Cary Uleaven's corporation grows, or the colony thrives. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Cary Uleaven spend a great deal of time on the fringes of Charted Space. |
7 |
45 |
Cary Uleaven's ship is damaged, and Cary Uleaven have to hitch-hike Cary Uleaven's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Severely injured. Owe 7,500 for medical bills. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
52 |
A series of bad deals and decisions force Cary Uleaven into bankruptcy. Cary Uleaven salvages what Cary Uleaven can. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |