Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Clarence Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Clarence Clubb do not know what happened to Clarence Clubb. There is a gap in Clarence Clubb's memory. |
6 |
33 |
Failed to qualify for Thief (Rogue). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Clarence Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
37 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
40 |
Accused of a crime. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Moved to a new world. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Birth or Death involving a family member or close friend. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |