Retired Senior Crewman Claud Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 65 M 2 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 7 (0)211A77
Rule-conscious, Righteous, Unsuspecting
 
Skills
Animals 0
Astrogation 0
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 2
Mechanic 2
Persuade 0
Profession (Worker/Biologicals) 1
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Navy Line/Crew Able Spacehand12
Scout Surveyor 01
Scout Explorer 01
Believer Mainstream Believer Lay Person03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
June McLean Enemy 0 4 0 0 Libert (F/76)
Myrle Hooligan Enemy 0 3 0 1 Azhanti (F/33)
Parker Mitchell Rival 1 2 2 2 Azhanti (M/32)
Parker Mitchell is missing under suspicious circumstances.
Parker Mitchell gains in power and influence.
Parker Mitchell is missing under suspicious circumstances.
Parker Mitchell gains in influence.
Eiea Khawer Afiy Ally 3 0 2 6 Aslan (M/33)
Eiea Khawer Afiy gains in power and influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Claud Sims's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 30 Advanced training in a specialist field.
4 30 Continued as Navy (Line/Crew).
4 34 Claud Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 34 Voluntarily left Line/Crew
5 34 Failed to qualify for Worker (Citizen).
5 34 Submitted to the draft.
5 34 Became a Scout (Surveyor).
5 37 Perform an exemplary service for the scouts.
6 38 Attempted to change assignments.
6 38 Switched to Scout (Explorer) with previous rank.
6 40 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
7 40 Returned to Merchant (Merchant Marine).
7 42 Given advanced training in a specialist field
8 44 Continued as Merchant (Merchant Marine).
8 46 A series of bad deals and decisions force Claud Sims into bankruptcy. Claud Sims salvages what Claud Sims can.
9 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 47 Claud Sims refuse to secretly provide religious rites for a dying leader or noble, because they do not share Claud Sims's faith.
10 50 Continued as Believer (Mainstream Believer).
10 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Believer (Mainstream Believer).
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Voluntarily left Mainstream Believer
12 58 Retired.
12 59 Good fortune.
13 62 Aging Crisis. Owe 40,000 for medical bills.
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