Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Claud Smith do not know what happened to Claud Smith. There is a gap in Claud Smith's memory. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
37 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
40 |
Claud Smith reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Claud Smith sponge off Claud Smith's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
46 |
Become deeply involved in politics on Claud Smith's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Corporate (Citizen). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
49 |
Scarred. Owe 2,500 for medical bills. |
9 |
49 |
Became a Merchant (Free Trader). |
9 |
52 |
Claud Smith's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Became a Scout (Explorer). |
10 |
53 |
Claud Smith inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Failed to qualify for Free Trader (Merchant). |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
55 |
Claud Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
12 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
57 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |