Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Coleman Barrett far from home. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Coleman Barrett's pieces of art is stolen, and the investigation brings Coleman Barrett into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Public opinion turns on Coleman Barrett. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Coleman Barrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Coleman Barrett has become Coleman Barrett's superior. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Coleman Barrett accepted an offer of inducements to betray Coleman Barrett's faith. Gain 600,000 in cash. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
49 |
Became a Citizen (Worker). |
9 |
51 |
Advanced training in a specialist field. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
54 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
57 |
Promoted to Citizen (Worker) rank 1. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Citizen (Worker). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired. |
12 |
62 |
Amnesia. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |