Retired Settler Dale McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 65 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 7 (0)111597
Never hungry, Overgrown nails
 
Skills
Admin 2
Advocate 1
Astrogation 0
Carouse 1
Drive (Track) 2
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Melee (Striking) 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Hostile Environment/Low-G) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Believer Missionary/Humanitarian Team Leader24
Citizen Colonist Settler33
Scholar Field Researcher 02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Juliette Teague Rival 1 1 2 0 Florian (F/47)
Juliette Teague's influence is diminished.
Isadore Priest Ally 3 0 6 0 Florian (M/19)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of Dale McCnaghty's Contacts or Allies betrays Dale McCnaghty, ending Dale McCnaghty's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 21 A notable academic consults with Dale McCnaghty about a publication or documentary he is working on. Gain a Contact in academia.
2 23 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 23 Continued as Believer (Missionary/Humanitarian).
3 27 Dale McCnaghty is chosen to represent Dale McCnaghty's faith in a vid show or other highly public forum.
3 27 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 27 Continued as Believer (Missionary/Humanitarian).
4 30 Dale McCnaghty is sent to a new community or parish to preach The Word among the poor.
4 31 Forced to muster out.
5 31 Failed to qualify for Merchant Academy.
5 31 Returned to Drifter (Scavenger).
5 33 Dale McCnaghty do not know what happened to Dale McCnaghty. There is a gap in Dale McCnaghty's memory.
6 33 Became a Citizen (Colonist).
6 34 Advanced training in a specialist field.
6 37 Promoted to Citizen (Colonist) rank 1.
7 37 Continued as Citizen (Colonist).
7 40 Political upheaval strikes Dale McCnaghty's homeworld, and Dale McCnaghty is caught up in the revolution.
7 41 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 41 Continued as Citizen (Colonist).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 45 Promoted to Citizen (Colonist) rank 3.
9 45 Voluntarily left Colonist
9 45 Became a Scholar (Field Researcher).
9 47 Advanced training in a specialist field.
10 49 Continued as Scholar (Field Researcher).
10 50 Dale McCnaghty's work is sabotaged by unknown parties. Dale McCnaghty may salvage what Dale McCnaghty can and give up.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Returned to Believer (Missionary/Humanitarian).
11 54 Opponents of Dale McCnaghty's belief system ambush Dale McCnaghty.
11 54 Severely injured. Fully recovered. Owe 20,000 for medical bills.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 61 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 40,000 for medical bills.
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