Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Daryl Shea's ship is damaged, and Daryl Shea have to hitch-hike Daryl Shea's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
33 |
Daryl Shea is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
33 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
33 |
Voluntarily left Holy Warrior |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Daryl Shea is blamed for an accident that causes the death of several crew members. Daryl Shea's guilt drives Daryl Shea to excel. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Make a breakthrough in Daryl Shea's field. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Voluntarily left Physician |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Daryl Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Merchant (Merchant Marine). |
9 |
50 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Given advanced training in a specialist field |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |