Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Historian Poet (Dolphin Civilian). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
13 |
An accident leaves Dee Learmonth caught on land without a travel suit. Dee Learmonth suffer serious dehydration and
require lengthy hospitalization. |
2 |
13 |
Became a Dolphin Military (Guardian). |
2 |
15 |
An ambitious planetary operation goes badly wrong leaving Dee Learmonth beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
3 |
15 |
Returned to Dolphin Civilian (Nomad). |
3 |
16 |
Dee Learmonth volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
3 |
19 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
4 |
19 |
Continued as Dolphin Civilian (Nomad). |
4 |
22 |
A purist political party comes to power on Dee Learmonth's world making trouble for uplifted Dolphins and costing Dee Learmonth Dee Learmonth's job. Gain a purist political militant as an Enemy |
5 |
22 |
Failed to qualify for Guardian (Dolphin Military). |
5 |
22 |
Continued as Dolphin Civilian (Nomad). |
5 |
25 |
Gained a contact. |
5 |
26 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
6 |
26 |
Continued as Dolphin Civilian (Nomad). |
6 |
30 |
Severely injured. Owe 2,500 for medical bills. |
7 |
30 |
Failed to qualify for Sea Patrol (Dolphin Military). |
7 |
30 |
Continued as Dolphin Civilian (Nomad). |
7 |
32 |
Dee Learmonth fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
7 |
34 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
8 |
34 |
Voluntarily left Nomad |
8 |
34 |
Failed to qualify for Guardian (Dolphin Military). |
8 |
34 |
Continued as Dolphin Civilian (Nomad). |
8 |
37 |
Dee Learmonth is accidently trapped or shot by fishermen. |
9 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
37 |
Retired at age 37. |
9 |
37 |
Retired. |
9 |
41 |
Moved to a new world. |
10 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
A new romantic starts. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |