Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
30 |
Rewarded for a successful mission. |
4 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
Don Jennings spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scout (Explorer) with previous rank. |
9 |
47 |
Don Jennings discover a world, item or information of worth to the Imperium. |
9 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
50 |
Continued as Scout (Explorer). |
10 |
54 |
Don Jennings's ship is damaged, and Don Jennings have to hitch-hike Don Jennings's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |