Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
E-woab A-wa-Fo do not know what happened to E-woab A-wa-Fo. There is a gap in E-woab A-wa-Fo's memory. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
E-woab A-wa-Fo do not know what happened to E-woab A-wa-Fo. There is a gap in E-woab A-wa-Fo's memory. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force E-woab A-wa-Fo into bankruptcy. E-woab A-wa-Fo salvages what E-woab A-wa-Fo can. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws E-woab A-wa-Fo's life into chaos, forcing E-woab A-wa-Fo to leave the planet. |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Died at age 33 |