Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Elbert Walker's ship is damaged, and Elbert Walker have to hitch-hike Elbert Walker's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
Expose or are involved in a scandal of some sort. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Elbert Walker accepted an offer of inducements to betray Elbert Walker's faith. Gain 310,000 in cash. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
44 |
Elbert Walker do not know what happened to Elbert Walker. There is a gap in Elbert Walker's memory. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Engineer/Gunner). |
9 |
48 |
Nearly killed. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Victim of a crime. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |