Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Elijah Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elijah Phillips fail to help. Gain an Enemy. |
1 |
21 |
Elijah Phillips's ship is damaged, and Elijah Phillips have to hitch-hike Elijah Phillips's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Elijah Phillips's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Elijah Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elijah Phillips fail to help. Gain an Enemy. |
3 |
27 |
Elijah Phillips have no idea what happened to Elijah Phillips – they found Elijah Phillips's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Elijah Phillips botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Elijah Phillips have no idea what happened to Elijah Phillips – they found Elijah Phillips's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Gained a contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
When dealing with an alien race, Elijah Phillips botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
48 |
Criticised a questionable political leader on Elijah Phillips's homeworld, causing his downfall. Gain an Enemy |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Elijah Phillips far from home. |
8 |
50 |
Promoted to Entertainer (Performer) rank 1. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
54 |
Encounter a Psionic institute. |
9 |
54 |
Tested for psionic powers |
10 |
54 |
Voluntarily left Performer |
10 |
54 |
Failed to qualify for Merchant Academy. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
57 |
Elijah Phillips do not know what happened to Elijah Phillips. There is a gap in Elijah Phillips's memory. |
11 |
57 |
Failed to qualify for Explorer (Scout). |
11 |
57 |
Switched to Drifter (Wanderer). |
11 |
61 |
Elijah Phillips do not know what happened to Elijah Phillips. There is a gap in Elijah Phillips's memory. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |