Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Ellwood Shackley's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Ellwood Shackley's trade routes and contacts, forcing Ellwood Shackley to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner). |
3 |
28 |
Ellwood Shackley join a gambling circle on board. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Commanding officer takes an interest in Ellwood Shackley's career. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Ellwood Shackley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Gain a contact. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Ellwood Shackley is blamed for an accident that causes the death of several crew members. Ellwood Shackley's guilt drives Ellwood Shackley to excel. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Broker (Merchant). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Drafted into Law Enforcement |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
56 |
Find valuable salvage. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Gained a contact. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |