Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Severely injured. Owe 15,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
28 |
Gained a contact. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Elmore Cameron's business expands, Elmore Cameron's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Political upheaval strikes Elmore Cameron's homeworld, and Elmore Cameron is caught up in the revolution. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Elmore Cameron gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Opponents of Elmore Cameron's belief system ambush Elmore Cameron. |
7 |
42 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Elmore Cameron's Contacts or Allies betrays Elmore Cameron, ending Elmore Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
49 |
Imperial trade restrictions force Elmore Cameron out of business. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Elmore Cameron have been following false teachings! |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
52 |
Suffer from a life-threatening illness. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Spend time with an alien race. Gain a contact. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |