Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Contacted by an underground psionic group. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Elwin Xavier's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Risk Elwin Xavier's fortune on a possibility lucrative deal and win. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Ground Assault (Marine). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Elwin Xavier is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
40 |
Tested for psionic powers |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Contact with Government. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Amnesia. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 4. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
60 |
Survived a risky adventure but gained nothing. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Gained a contact. |
12 |
64 |
Forced to muster out. |