Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Emmett Boyd and several others are captured and mistreated by the enemy. Gain Emmett Boyd's jailer as an Enemy. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
27 |
Emmett Boyd is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Marine (Marine Support) with previous rank. |
5 |
33 |
Advanced training in a specialist field |
5 |
35 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
37 |
Emmett Boyd is ordered to take part in a black ops mission that goes against Emmett Boyd's conscience. Gain the lone survivor as an Enemy. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Emmett Boyd do not know what happened to Emmett Boyd. There is a gap in Emmett Boyd's memory. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
A notable academic consults with Emmett Boyd about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Emmett Boyd is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |