Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
Vessel participates in a notable military engagement. |
2 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Continued as Navy (Line/Crew). |
4 |
37 |
Display heroism in battle, saving the whole ship. |
4 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
37 |
Continued as Navy (Line/Crew). |
5 |
40 |
Advanced training in a specialist field. |
5 |
41 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
41 |
Continued as Navy (Line/Crew). |
6 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Continued as Navy (Line/Crew). |
7 |
46 |
Esther McRae foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Became a Drifter (Scavenger). |
8 |
52 |
Find valuable salvage. |
9 |
53 |
Continued as Drifter (Scavenger). |
9 |
57 |
Offered job by a patron. Now owe him a favor. |
10 |
57 |
Became a Agent (Intelligence). |
10 |
61 |
Established a network of contacts. Gain 2 contacts. |
10 |
61 |
Forced to muster out. |
11 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
64 |
Esther McRae is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |