Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Join homeworld’s celebrity circles |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
One of Fletcher Jackson's pieces of art is stolen, and the investigation brings Fletcher Jackson into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Severely injured. Fully recovered. |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Refused to criticise a questionable political leader on Fletcher Jackson's homeworld. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Failed to qualify for Law Enforcement (Agent). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Courier). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Fletcher Jackson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Explorer (Scout). |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Perform an exemplary service for the scouts. |