Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Garland Graham survey an alien world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Voluntarily left Colonist |
4 |
27 |
Returned to Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Garland Graham's time in the scouts. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Garland Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Switched to Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Garland Graham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Gained a contact. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |