Retired Project Worker George Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 65 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)111863
Insincere, Babyish
 
Skills
Admin 0
Animals 0
Art (Presentation/Write) 2
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Entertainer Artist 11
Navy Line/Crew Able Spacehand11
Drifter Wanderer 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker15
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lila Howlett Contact 3 1 5 0 Happrhani (F/60)
Brice Brownhill Contact 2 1 0 0 Ziadd (M/34)
Ransom Rice Contact 2 1 6 6 Ziadd (M/71)
Alma Hughes Enemy 0 3 1 4 Cafadan (F/32)
Relationship soured.
Nora Jensen Ally 5 1 0 2 Ziadd (F/22)
Nora Jensen was ruined by misfortune caused by the character.
Sharlene Curtis Ally 3 0 0 0 Ziadd (F/37)
Harper Kinghead Contact 2 1 1 0 Ziadd (M/24)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 20 A mission goes wrong and George Lamb is stranded behind enemy lines. Ejected from the service.
2 20 Became a Entertainer (Artist).
2 22 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2 24 Promoted to Entertainer (Artist) rank 1.
3 24 Voluntarily left Artist
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 28 George Lamb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 28 Voluntarily left Line/Crew
4 28 Became a Drifter (Wanderer).
4 30 Betrayed by a friend. One of George Lamb's Contacts or Allies betrays George Lamb, ending George Lamb's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Failed to qualify for Merchant Marine (Merchant).
5 30 Switched to Drifter (Barbarian).
5 33 George Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 George Lamb is chosen to represent George Lamb's faith in a vid show or other highly public forum.
7 37 Continued as Believer (Missionary/Humanitarian).
7 40 George Lamb faith is shaken.
8 41 Continued as Believer (Missionary/Humanitarian).
8 43 George Lamb faith is shaken.
9 45 Aging Crisis. Owe 20,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Believer (Missionary/Humanitarian).
9 47 George Lamb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 50 George Lamb is sent to a new community or parish to preach The Word among the poor.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired.
11 55 A new romantic starts. Gain an Ally.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 59 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
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