Retired Initiate Gerald McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 65 M 3 (-1) 1 (-2) 1 (-2) 8 (0) 4 (-1) 4 (-1)311844
Protruding ears
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics 0
Broker 0
Drive (Mole) 1
Electronics 0
Gun Combat 0
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 1
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Marine Ground Assault Marine01
Scout Surveyor Scout12
Believer Mainstream Believer Initiate16
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Phillip Thompson Rival 0 2 3 4 Cassilldan (M/33)
Shirley McDermot Ally 2 0 0 3 Cassilldan (M/16)
Shirley McDermot is actually an organisation such as a political movement or modest sized business.
Sadgar Contact 2 0 4 0 Vilani, Imperium (M/21)
Sadgar is in desperate trouble and could use the character’s help.
Doyle Knight Contact 3 2 1 0 Cassilldan (M/53)
An incident occured.
Webb Romero Contact 1 1 2 4 Cassilldan (M/76)
Eliza Staff Enemy 0 4 2 0 Cassilldan (F/39)
Dick Dabs Enemy 0 4 0 5 Vlazhdumecta (M/75)
Dick Dabs gains in influence.
Clementine Lord Ally 4 0 1 3 Cassilldan (F/37)
Clementine Lord gains in power and influence.
Ferdinand Lawson Rival 1 2 2 0 Tezcat (M/55)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Join a social movement.
1 26 Failed as a colonist.
2 26 Failed to qualify for Flight (Navy).
2 26 Submitted to the draft.
2 26 Became a Merchant (Merchant Marine) with the new title Crewman.
2 28 Bankrupted by a rival. Gain the other trader as a Rival.
3 28 Became a Marine (Ground Assault) with the new title Marine.
3 30 Gerald McDermot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 30 Became a Scout (Surveyor).
4 34 When dealing with an alien race, Gerald McDermot have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 38 Gerald McDermot's ship is damaged, and Gerald McDermot have to hitch-hike Gerald McDermot's way back across the stars to the nearest scout base.
5 38 Gain 3 Contacts. Gain 2 Enemies.
6 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 41 Gerald McDermot is sent to a new community or parish to preach The Word among the poor.
7 42 Continued as Believer (Mainstream Believer).
7 44 Someone more charismatic but less devout than Gerald McDermot has become Gerald McDermot's superior.
8 46 Continued as Believer (Mainstream Believer).
8 50 Gerald McDermot secretly provide religious rites for a dying leader or noble, although they do not share Gerald McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Gerald McDermot's choice.
9 50 Continued as Believer (Mainstream Believer).
9 54 Gerald McDermot is sent to a new community or parish to preach The Word among the poor.
9 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Believer (Mainstream Believer).
10 55 Gained a contact.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Continued as Believer (Mainstream Believer).
11 62 Gerald McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 20,000 for medical bills.
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