Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Glen Carson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Merchant Marine |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Glen Carson into bankruptcy. Glen Carson salvages what Glen Carson can. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Glen Carson's Contacts or Allies betrays Glen Carson, ending Glen Carson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
37 |
An assassin attempts to end Glen Carson's life. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Glen Carson come into conflict with a splinter group Glen Carson's own religion which maintains Glen Carson's version is the wrong one. Gain 2 Rivals. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired. |
8 |
41 |
Good fortune. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |