Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws Green Jephcots's life into chaos, forcing Green Jephcots to leave the planet. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Green Jephcots blame Green Jephcots's commander. Gain commander as Enemy. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A good deal ensures Green Jephcots is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Make an unexpected connection outside Green Jephcots's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Good fortune |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
A series of bad deals and decisions force Green Jephcots into bankruptcy. Green Jephcots salvages what Green Jephcots can. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Green Jephcots retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
50 |
Continued as Believer (Holy Warrior). |
11 |
53 |
Green Jephcots have been following false teachings! |
12 |
53 |
Switched to Drifter (Wanderer). |
12 |
55 |
Green Jephcots do not know what happened to Green Jephcots. There is a gap in Green Jephcots's memory. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Returned to Believer (Holy Warrior). |
13 |
57 |
Green Jephcots is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
59 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Continued as Believer (Holy Warrior). |
14 |
62 |
Green Jephcots aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |