Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Artist (Entertainer). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
27 |
Haeil Ye inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
27 |
Failed to qualify for Free Trader (Merchant). |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
31 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Continued as Drifter (Wanderer). |
4 |
35 |
Forced to muster out. |
5 |
35 |
Failed to qualify for Thief (Rogue). |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
37 |
Victim of a crime |
5 |
39 |
Forced to muster out. |
6 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
43 |
Haeil Ye is sent to a new community or parish to preach The Word among the poor. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
43 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Haeil Ye retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
47 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Opponents of Haeil Ye's belief system ambush Haeil Ye. |
8 |
50 |
Scarred. Owe 5,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
58 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |