Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Failed to qualify for Thief (Rogue). |
3 |
32 |
Continued as Rogue (Enforcer). |
3 |
35 |
Involved in a gambling ring. |
3 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
36 |
Attempted to change assignments. |
4 |
36 |
Switched to Rogue (Thief) with previous rank. |
4 |
38 |
Involved in a feud with a rival criminal organization. |
4 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
40 |
Promoted to Rogue (Thief) rank 2. |
5 |
40 |
Continued as Rogue (Thief). |
5 |
41 |
A job goes wrong, forcing Harmon Hughes to flee off-planet. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Make an unexpected connection outside Harmon Hughes's normal circles. Gain a Contact. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Given advanced training in a specialist field |
8 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Harmon Hughes's normal circles. Gain a Contact. |
10 |
57 |
Continued as Merchant (Merchant Marine). |
10 |
60 |
Make an unexpected connection outside Harmon Hughes's normal circles. Gain a Contact. |
11 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Continued as Merchant (Merchant Marine). |
11 |
65 |
Make an unexpected connection outside Harmon Hughes's normal circles. Gain a Contact. |
11 |
65 |
Forced to muster out. |
12 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |