Retired Settler Hattie Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 4 (-1)111AA4
Unfeeling, Fun Loving
 
Skills
Art (Presentation/Holography) 1
Art (Performing/Instrument) 1
Carouse 3
Deception 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Jack-of-All-Trades 2
Mechanic 0
Medic 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Racquet Sports) 1
Science (Social Sciences) 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 24
Scout Surveyor Scout24
Citizen Colonist Settler23
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Virgil Mullabyaly Ally 1 0 0 3 Darrian, Imperium (F/30)
Relationship redefined. Enemy becomes an ally.
Gustav Kelly Rival 1 2 2 4 Ne Kraeda ren Kelva (M/25)
Gustav Kelly gains in power.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Criticised a questionable political leader on Hattie Matthews's homeworld, causing his downfall. Gain an Enemy
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Win a prestigious prize.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 30 Contact with Government.
4 30 Continued as Entertainer (Performer).
4 34 Birth or Death involving a family member or close friend.
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 36 When dealing with an alien race, Hattie Matthews botch an opportunity to gather extra intelligence about them.
5 36 Hattie Matthews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Continued as Scout (Surveyor).
6 41 Perform an exemplary service for the scouts.
7 42 Continued as Scout (Surveyor).
7 46 When dealing with an alien race, Hattie Matthews botch an opportunity to gather extra intelligence about them.
7 46 Hattie Matthews have no idea what happened to Hattie Matthews – they found Hattie Matthews's ship drifting on the fringes of friendly space.
7 46 Promoted to Scout (Surveyor) rank 2.
8 46 Continued as Scout (Surveyor).
8 47 Psychologically damaged by Hattie Matthews's time in the scouts.
9 47 Became a Citizen (Colonist).
9 50 Hattie Matthews's business expands, Hattie Matthews's corporation grows, or the colony thrives.
9 51 Promoted to Citizen (Colonist) rank 1.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Citizen (Colonist).
10 55 Hattie Matthews rise to a position of power in Hattie Matthews's colony or corporation.
10 55 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Citizen (Colonist).
11 56 Accused of a crime
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Became a Prisoner (Inmate).
12 60 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 63 Aging Crisis. Owe 30,000 for medical bills.
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