Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Hazel Dixon's scout ship. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Agent (Intelligence). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Arrested |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Became a Prisoner (Fixer). |
7 |
43 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
46 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
48 |
Make friends with another inmate; gain them as a Contact. |
8 |
50 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
50 |
Paroled from prison. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |