Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Helen Nevil's work ends up coming home with Helen Nevil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Helen Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scholar (Physician). |
6 |
38 |
Work leads to a considerable breakthrough. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
Moved to a new world. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
46 |
Agreed to perform research that goes against Helen Nevil's conscience. Gain 3 Enemies. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
52 |
Win a prestigious prize for Helen Nevil's work. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Returned to Noble (Diplomat). |
10 |
54 |
Inherit a gift from a rich relative. |
10 |
57 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
57 |
Continued as Noble (Diplomat). |
11 |
60 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
60 |
Became a Merchant (Broker). |
12 |
61 |
Moved to a new world. |
12 |
64 |
Promoted to Merchant (Broker) rank 1. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |