Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Scarred. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 2 contacts. |
4 |
27 |
Voluntarily left Corporate Agent |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Attacked by enemies that Hermon Bilton easily defeat. |
8 |
46 |
Gain Enemy if Hermon Bilton don't already have one. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |