Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Became a Citizen (Worker). |
8 |
47 |
Hughie Baldry befriend a superior in the corporation or the colony. |
9 |
49 |
Voluntarily left Worker |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Switched to Merchant (Free Trader). |
10 |
51 |
Smuggle illegal items onto a planet. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Free Trader). |
11 |
57 |
Imperial trade restrictions force Hughie Baldry out of business. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |