Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Flight (Navy). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Jean Shaw do not know what happened to Jean Shaw. There is a gap in Jean Shaw's memory. |
3 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Jean Shaw secretly provide religious rites for a dying leader or noble, although they do not share Jean Shaw's faith. Gain an Ally in the family and a Rival who disagrees with Jean Shaw's choice. |
4 |
32 |
Continued as Believer (Mainstream Believer). |
4 |
35 |
Jean Shaw accepted an offer of inducements to betray Jean Shaw's faith. Gain 130,000 in cash. |
5 |
36 |
Returned to Drifter (Wanderer). |
5 |
39 |
Jean Shaw do not know what happened to Jean Shaw. There is a gap in Jean Shaw's memory. |
6 |
39 |
Failed to qualify for Thief (Rogue). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Jean Shaw's normal circles. Gain a Contact. |
7 |
43 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Nearly killed. Owe 5,000 for medical bills. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
49 |
Find Ancient Technology. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
51 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |